What is Role Play?
Free-Form-Role-Play... A game of complete imaginative actions and of clever creativity. In fact, many seek FFRP to escape the real world for a short time, to lose themselves in a relaxing fictional setting, stepping into the shoes of characters like those they read of in novels.

Most people have heard of role playing games, the most familiar being Dungeons and Dragons. Refereed role playing games, or RPGs, involve statistical information and dice rolls under the supervision of a game master, who creates a situation and determines the outcome depending on the players choices and rolls. Free form role play, on the other hand, has no set scenario and no game master. Everyone contributes to the story line in a sort of interactive writing forum, simply responding to other characters and situations as they arise.

Free Form Role Play is a form of role play that is indigenous to the real time chat environment. It has but one rule, that rule is "NO GODS." This came to be for several reasons.

  1. People could meet and talk real time across hundreds, even thousands, of miles
  2. It was easy to "create" a character to be played, as there were no rule books to buy and just that basic rule to follow.
  3. If everyone played an immortal, un-killable or infallible god who knew all saw all and could do anything, what fun would it be?

The main advantages were clear and So FFRP was born. Millions of people, on all kinds of internet chat systems, from AOL to Undernet play FFRP (Free Form Role Play). Now there are several "rooms" on these servers.
Pure FFRP does not rely upon dice, random number generators, character sheets, and extensive rules. The system must be kept simple, as people of all ages are discovering and becoming involved in FFRP. Characters of FFRP consist of a history, a basic outline if you will, of their origins, abilities, powers and quirks.
Some pages on FFRP even have character pictures, either original artwork or selected artwork, and very detailed and specific information about the character.
The ideal FFRP game does not deal with combat or fighting, but instead with character interaction and story telling type role play. Although some FFRP rooms do have rules for and the capability to run a combat between characters who wish to fight. FFRP is as I said, a natural evolution of role-play into something anyone,
People of any age can enjoy. Many of the "rooms" I have been in do, however deal with situations that could be considered basically adult in orientation. FFRP is not a way of life, nor is it a cult, it is simply another way for people on the internet to interact, to immerse themselves in a story of their own creation. Painting the scene in their own minds, playing out scenarios as if they were their character. It has the draw of Fantasy, Science Fiction and Gothic Horror role playing games. The stories and occurrences in channel can, betimes, become confusing to a newcomer.
Be not afraid, however, as soon you too will become involved, either on your own, directly, or by the players around you. In FFRP we are all seeking to "write" stories about "characters" and their interactions, so bear this in mind.
Also try to remember, this is just a game like monopoly, and the Mundane (or MUN) player of the character is not attacking you personally, so keep the Real Life Hostilities down to messages and or Direct Channel Chat. In 99% of the rooms I have played in, the disruptive person is usually kicked, then warned. If the warning is not heeded however, the kick becomes a permanent ban, just to keep the peace.
This is a game for everyone to enjoy. If you have questions about a room or game it is recommended you speak to the channel operators via a message or some other means of private communication, so as not to interrupt an ongoing game.
What about combat you ask? Are you truly that bloodthirsty that you must take your thirst upon the blood of others?
Well, combat is handled differently from channel to channel. Most follow the PURE FFRP system, but some do use dice, which I will now discuss. Some rooms have arenas (or annex rooms) that are set up specifically for such an occurrence. It is this type of FFRP, the type involving combat, that becomes burdened with rules.
When you think about the flow of a story, is it interrupted in the middle of a passion filled scene of two bitter enemies fighting, with dice rolling and resolution according to some rules?
Not usually. However, the BEST players I have gamed with can, through private messages, create a realistic fight scene with a (agreed upon by the players involved) definite winner and loser. If a player desires the death of another players character, the death must be A) consistent with the flow of the story, and B) agreed upon by the parties who are involved.
Otherwise the wounds they inflict will heal, eventually... and the resultant behavior of the character so wounded should reflect his injuries (specifically speaking, if the character lost an arm or an eye, or gained some sort of scar from their ordeal).


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